In Everything is Rage, you play Bob, and oh you are so mad. Break through doors and clear rooms of enemies where you make usage of anything you find, even your spit, to defeat your enemies and keep your rage going. The faster you go, the more mad you stay, the harder the music goes. Fight with any means possible, even by spitting at your enemies, oh Bob is one angry mofo.

PS : Mettez le son!

Gameplay concept: 
FPS Hotline Miami like with random rooms you can seamlessly chain through. Every item in the room can be picked up and you can either use it, throw it, or eat it. Killing stuff keeps up your rage meter and the music going, you can overflow your rage meter for maximum volume wohoo!!! Find out what each item does and stay mad or you die.

How to play:
This game has been made with keyboard and mouse in mind, we do not recommend trackpad but it may work. Use a mouse to aim and play.

WASD - Movement keys
Spacebar - Jump
Left click - Use (effect depends on equipped weapon)
Right click - Throw
F - Eat item (will give you some Rage)
E - Interact (to either pickup items, drop them, or go through doors)
You can play even with nothing in hands! Left click will punch and Right click will spit!

Pro tip: Doors remain closed until you clear all enemies in the room.

ATTENTION SPOILERS BELOW !!!!!!!
If you want tips or understand some systems you may not have understood, here's a detailed explanation:
- Any item you eat gives you back some rage
Shotgun : Powerful single use weapon that one shots, can throw away or eat afterwards.
- Wooden plank / Baseball bat - Simple melee weapon on usage, can be thrown and eaten
Chicken - Work as a grenade when thrown, can be used for melee but will eventually blow up in your hands (you're too mad to care anyway), can be eaten
Tables : Can be broken to get wooden plank
Ennemies : They can jump obstacle and have line of sight + aggro radius for detection
Going through opened doors gives you back a chunk of rage
When no weapon equipped : You will be able to punch which does not one shot but still causes damage and spitting which does no damage but briefly stun enemies!
Rage : The higher it is, the louder the music, if it reaches 0, it's game over.
Difficulty level : It gets higher over time. More enemies will spawn in rooms and you will earn less rage

Published 2 days ago
StatusReleased
PlatformsHTML5
AuthorNervzZ
GenreAction
Made withGodot
Tags3D, Fast-Paced, FPS, Funny, My First Game Jam
AI DisclosureAI Assisted, Code

Comments

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Plein de bonnes idées c'est cool ! Dommage qu'il ait manqué de la main d'œuvre pour accomplir la vision...

Le volume qui dépend de la rage c'est une idée vraiment cool, et le bouton dédié pour cracher un glaviot c'est un must-have pour tous les jeux à l'avenir

Je peux prendre une poule qui lévite et tapper des gens avec 10/10. Masterpiece